Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

Merge To Battle: Your Guide to Winning

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Who is the developer behind this game?

The designer and coder of the game is DAPALAB.

What kind of game is it in terms of categories?

The gameplay style of this game is best described by the Battle, Merge genre.

Who is the ideal age demographic for this game?

The recommended age range for players is Kids, Teens, Young Adults, Adults, Seniors.

What keywords are used to classify the game?

Tags that best describe the game are 1player, archery, battlefield, defence, evolution, warrior.

Which underlying platform powers this game's mechanics?

The game is powered by a WebGL game engine.

Can the game be played on smartphones?

Merge To Battle works on iOS and Android devices.

Is cruelty involved in the gameplay or storyline?

Yes, Merge To Battle contains graphic or disturbing material.

Does the game feature any graphic violence involving blood?

Yes, Merge To Battle shows blood-related violence.

Which gender audience is this game aimed at?

The primary gender audience for this game is Male.

Is the game appropriate for a child’s age?

No, Merge To Battle would not be recommended for kids.
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